![]() I’ve always hated Maya’s Material editor, i don’t know why, i just never liked the look of it. The ONLY two things max has over maya is the CAT rigging system (which has full support for custom rigs and non-bipedal characters) and it’s material editor. Personally, i’ve found modelling in max pretty easy to do, but from what i’ve heard, rigging and animating in Maya is easier with HumanIK for biped characters (unless you can get your hands on Motionbuilder, in which chase, you do all your animation in that), though i’m not really much of an animator (last time i did anything with a rig, it was a long time ago in collage, and was pretty crappy). I’ve been a max user since 2006, when i first got an educational version of Max 8, am currently on a student liscense of max 2012, which expires in July, so I too need to upgrade/switch programs, and since Autodesk does not allow the student versions of it’s software to be used for anything like game asset creation, I have no choice but to switch. ![]()
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